It was all very fluid and felt more immersive and real than ever.Īfter a brief stint checking out my Pip-Boy and trying the teleportation mode, I switched over to full locomotion and made my way down the hill toward Concord and the Deathclaw I knew was waiting there for me. Once I was done, I dropped my arm and I was back in the game world. Swiping left and right took me through the menus, and pressing the center of the touchpad let me select. I lifted my left arm and saw exactly what I expected to see – the reassuring green glow of my Pip-Boy. Clicking around the touchpad switched my favorites, and I made sure the mini nuke was always just one click away just in case I needed the heavy firepower. Switching weapons was a breeze by clicking the right touchpad which brought up a weapon wheel where I cycled through my pistol, rifle and mini nuke easily with my thumb. The demo locomotion default was teleport, so I hopped around the Red Rocket taking out ghouls with Dogmeat by my side. Since this is the full Fallout 4 experience in VR, everything was familiar with the exception of the controls.
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